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The Extraordinaires® and Bloom’s Taxonomy

Crafting Learning Objectives with Design in Mind

Think Cards are a tremendous help for creating worthwhile classroom experiences.

Using design thinking in the classroom is an exciting way to engage and inspire students in science, math, art, or even literacy, but creating a design lesson’s learning objective may not be immediately obvious. Fortunately, The Extraordinaires® are ready to come to the rescue!

Every Extraordinaires® Design Studio includes a set of Think Cards with questions intended to be read by the inventor during the design process. Teachers can easily use them as a source of specific, attainable, and results-oriented content perfect for crafting a learning objective, that all-important statement of student outcomes using language from Bloom’s Taxonomy.

Simply turn the Think Card questions into statements, mix and match different categories, and, almost instantly, a teacher will be able to create the core of a lesson using trusted learning strategies while embracing exciting and new design techniques.

The three categories on the Think Cards make generating Learning Objectives easy. Content in the “Research” category aligns with REMEMBERING and UNDERSTANDING, Levels 1 and 2 of Bloom’s hierarchy. In the “Design” category, a teacher will find inquiry consistent with Levels 3 and 4, APPLYING and ANALYZING. And, the questions in the “Improve” category are all about Level 5, EVALUATING. When it comes to Level 6, CREATING, the entire process is contributing to that!

Let’s take a look at a Think Card from the Buildings Design Set:

A Learning Objective for a small group lesson using The Extraordinaires® Design Studio could be:

Given the assigned Extraordinaire character card and Design Project card, students will list the activities or tasks that the Extraordinaire will do while in the building in order to determine the three best places where the building could be located, justifying each choice with facts.

A subsequent Learning Objective stemming from the same design activity could be:

Students will review their chosen location for the building, given the previous three location selections and accompanying justifications, and modify their designs to formulate an emergency escape plan for the Extraordinaire.

Think Cards can inspire more than just design lessons. The questions on the cards were developed from real world problem-solving considerations that require inquisitiveness, empathy, and adaptability. Here is a Learning Objective inspired by the same Think Card for an elementary social studies lesson:

Given the article and graphic about Pueblo I period homes, students will list the activities or tasks that the inhabitants would do while in the home in order to assess how the home’s builders changed their designs from those of the previous period.

With so many versatile Think Cards available throughout The Extraordinaires® Design Studio range, teachers who are considering design thinking in the classroom – or even teachers who are looking for unique resources for scaffolding thought-provoking lesson ideas for any subject – can be sure to find Think Cards a tremendous help for creating worthwhile classroom experiences.